Now game developers can fully create a game with the brand Autodesk itself,because Autodesk now have its own new cross-platform game engine –Stingray.
At the Game Developers Conference (GDC) Europe 2015, Autodesk announced that its new Stingray game engine will be available to game developers worldwide beginning August 19, 2015. Autodesk will also offer Autodesk Maya LT Desktop Subscription customers access to Autodesk Stingray as part of their subscription.
Stingray is developed on the powerful, data-driven architecture of the Bitsquid engine, which Autodesk acquired in 2014.Stingray will be a comprehensive new platform for making 3D games. The engine supports a host of industry-standard game development workflows and includes powerful connectivity to Autodesk 3D animation software that simplifies game development across a wide range of platforms.Autodesk assures that Stingray will makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture.
Stingray is cross-platform,it supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.With other tools of Autodesk-Maya, Maya LT, and 3ds Max can all be used alongside Stingray to create an end-to-end development environment where changes in one application are reflected in another, similar to Adobe’s Dynamic Link technology. The live-update capability isn’t restricted just to the IDE, but can even occur during debugging with connected devices.Several other well known tools also come with Stingray, including: Beast, HumanIK, Navigation, Scaleform Studio, Wwise, and NVidia PhysX.
Between Augmented Reality, Virtual Reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community……..said by Autodesk senior vice president, Media & Entertainment, Chris Bradshaw.
Main Features Of Stingray Game Engine:
- Seamless Art-to-Engine Workflow: Import, create, iterate, test and review 3D assets and gameplay faster with a one-click workflow and live link between Stingray and Autodesk 3D animation software.
- Modern Data-Driven Architecture: A lightweight code base gives game developers the freedom to make significant changes to the engine and renderer without requiring source code access.
- Advanced Visuals and Rendering: Produce visually stunning games with a powerful rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system.
- Proven Creative Toolset: Stingray includes proven solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX.
- Versatile Game Logic Creation: Stingray includes a wide range of development tools making game creation more accessible for game makers with varying levels of experience – including visual node-based-scripting and Lua scripting. C++ source code will also be available as an additional purchase upon request.
- Multiplatform Deployment and Testing: Quickly make and apply changes to gameplay and visuals across supported platforms: Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft XboxOne.
One of the most obvious differences between Stingray and its competition is that the general public can’t get it for free.Autodesk Stingray will be available via Autodesk Subscription starting August 19, 2015 for $30 per month. Later this summer, Autodesk plans to offer Maya LT Desktop Subscription customers access to the engine as part of Maya LT.So we have to wait to see how Stingray will satisfy its customers.
Check the Official Stingray Website for more information.
Here is an introduction video: