The Godot Engine development team has recently announced some exciting updates to their free and open-source game engine. The team has incorporated support for AMD’s FidelityFX Super Resolution (FSR) 2.2 in their current release, which promises to significantly boost the engine’s visual capabilities.
Furthermore, the Godot team is working hard on engine version 4.1, which will be distributed later this year. This version focuses on increasing efficiency and usability, with a special emphasis on 3D rendering and shadowing.
One of the key improvements in Godot Engine 4.1 will be the implementation of time slices for directional light 3D shadows. Currently, these shadows are camera-dependent and require multiple draw calls, which can be taxing on the GPU. By introducing time slices, the team hopes to reduce the frequency of these draw calls and improve overall performance.
Another significant improvement in Godot Engine 4.1 will be the addition of a GL compatibility renderer. This renderer has been developed with mobile and low-end processing systems in mind and is intended to perform well on these devices.
In addition to these performance upgrades, the Godot team also improves the engine’s usability. One of the most exciting developments in this area is the implementation of AMD FSR 2.2. This method offers higher-quality visuals while retaining high frame rates, which is especially significant for games that run on low-end hardware.
Game developers looking for a powerful, free, open-source game engine should watch Godot Engine.